ANGLE
Developer(s) | |
---|---|
Repository | chromium.googlesource.com /angle/angle |
Written in | C++ |
Platform | Cross-platform |
Type | Graphics engine |
License | BSD 3-Clause License |
ANGLE (Almost Native Graphics Layer Engine) is a free software graphics abstraction layer library and API developed by the Google corporation. ANGLE translates WebGL and OpenGL ES API calls to one of many supported platform-native APIs such as Direct3D 11, OpenGL, OpenGL ES and Metal.
ANGLE is the default WebGL backend in Chromium 85+ and browsers based on it such as Google Chrome and the Brave Web Browser on GNU/Linux and Windows. It will be the default back-end on macOS too as soon as the Metal backing renderer is completed.
ANGLE is also the default WebGL backend in Mozilla Firefox 80+ on Windows only. It is not available in Mozilla Firefox for Linux because Mozilla has limited it to DirectX 11 (only available for Windows) in their browser.
Platform Support[edit]
Direct3D 9 | Direct3D 11 | Desktop GL | GL ES | Vulkan | Metal | |
---|---|---|---|---|---|---|
Microsoft Windows | N/A | |||||
Linux | N/A | N/A | N/A | |||
macOS | N/A | N/A | N/A | |||
iToys | N/A | N/A | N/A | N/A | N/A | |
Chrome OS | N/A | N/A | N/A | N/A | ||
Android | N/A | N/A | N/A | N/A | ||
Google Fuchsia | N/A | N/A | N/A | N/A |
Links[edit]
The website/repo is at chromium.googlesource.com /angle/angle
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