Godot Game Engine Awarded $250k USD Grant From Epic Games

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Godot is a free MIT-licensed multiplatform game engine for 2D and 3D games. The Godot developers have been awarded a $250000 "MegaGrant" from Epic Games which will be used to improve the engines graphics and the engines built-in GDScript development language. Vulkan support, which is in the works for Godot 4.0, was not mentioned in the grant application.

written by 윤채경 (Yoon Chae-kyung). published 2020-02-05last edited 2020-02-05

School-years.jpg
The game "School Years" which was made using the Godot game engine.

Epic Games has a MegaGrant program with a $100 million pot which will be handed out to

"support game developers, enterprise professionals, media and entertainment creators, students, educators, and tool developers doing amazing things with Unreal Engine or enhancing open-source capabilities for the 3D graphics community."

The Godot game engine developers applied for a Megagrant for the purpose of

"improving graphics rendering as well as our built-in- game development language, GDScript."

The Godot project announced that they got awarded a $250000 grant on February 3rd.

Most of the Epic Megagrants are tied to Epic Games's Unreal Engine. The grant Godot got is not, the Godot developers are free to spend it all on their competing free software game engine. The Godot developers note that "We are still discussing how the budget will be used and allocated" in their announcement.

Adding Vulkan support to Godot is one area which could get some funding using this grant. Vulkan support is in the works for Godot 4. Godot 3 is limited to OpenGL ES 2 and 3, there is no Vulkan support in the current version.

The Godot game engine is quite popular. Their game showcase has a lot of games listed. Most of them are, sadly, not free software even though the Godot engine is. Many of the cheaper ($1-$5) games with native Linux support on Steam are made using Godot. The improvements to the Godot engine this rather large grant secures will translates to more high-quality, mostly non-free, native Linux games.

You can get the game engine source code from github.com/godotengine/godot and study the comprehensive documentation if you are interested in making a game using the Godot game engine.



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Anonymous user #1

13 days ago
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The post mentions ... "Most of them are, sadly, not free software even though the Godot engine is.". Why be sad, people (e.g. developers like myself) need to figure out a way to generate an income so they can live and it is much harder (but more interesting) to do this when trying to be an independent ("indie") or consultant-based software developer. The much more important theme is that the Godot Engine has a developer-friendly open source licence model. It is a vibrant/interesting project which would implicitly encourage, at least for me, developers to send bug-reports upstream to the core engine developers. The "magic" is there for someone (or people) to embark on their dreams ....

FYI, I am currently evaluating Godot for my potential needs.


OrphicGundam
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Yuri

10 days ago
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Free software ensures that end-users are free to study the program, make modifications and run it as they wish. Proprietary software places chains on users. Free software is always better than non-free software from a end user perspective. However, I fully understand that independent software developers need to eat, pay the electricity bill, buy hardware to use for development and so on.

You could giving away your product as well as the source code and hope for donations and some do. Most don't for good reason, it is highly unlikely that you would be able to support your family that way. If you have to sell your games to make ends meet then that's what you got to do.
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