Glmark2

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Benchmark icon.png

glmark2 is a rather simple free OpenGL ES 2.0 graphics performance benchmark tool for GNU/Linux. It has a variety of "scenes" it renders in order to give you a broad ball-park idea of your graphics performance. It really does not tell you very much at all on modern computers.

Getting and running glmark2

You can install it with dnf -y install glmark2 on Fedora and by clicking here to install on Ubuntu. It is not available on Gentoo Linux, so Gentoo users will have to compile it themselves.

It is recommended that you run glmark2 via terminal, as it outputs info only to the terminal. You will not get any graphical window with results or other feedback from glmark2 once the benchmark is done if you run glmark2 using your desktop environment's app menu or other GUI-based methods.

Glmark2-2021-02.jpg
glmark2 version 2021-02 executed with glmark2 -s 1920x1000 -f refract

glmark2 will by default render in a tiny 800x600 window. You may want to use the -s argument to change that to something like glmark2 -s 1920x1050however, do keep in mind that the benchmark results will vary greatly depending on the resolution you run it at (800x600 will produce a much higher score than 1920x1050 will).

glmark2, after drawing simple animations on the screen — while never loading a GPU like the RX570 more than 25% at 1920x1080 — will have filled the terminal with some results which do not really tell you much. The frames-per-second numbers will be in the many hundreds if you have a relatively modern graphics card/chip. glmark2 does produce a glmark2 Score, but being apparently only FPS-based, this score will also not tell you much. For example, an AMD Radeon™ RX 570 at 1920x1050 resolution scores 528, while an Intel HD 5500 integrated GPU scores 427. Although somewhat apart, they are much closer than they would be in more fully-featured benchmarks.

The reason glmark2's scores for low-end and high-end GPUs are so close has to do with the amount of stress it places on the GPU. An Intel iGPU at 90% load does not perform all that differently from an RX 570 at 25% of its capacity. There appears to be a limitation in either glmark2 or Mesa which limits GPU utilization above a certain framerate (meaning it doesn't even try to achieve higher FPS).

Other variants

There is a variant of glmark2 called vkmark. It is a Vulkan implementation of the exact same benchmark. It has the exact same tests and limitations as glmark2.

Review and conclusion

Overall, it's a pretty useless benchmark tool. A better way to do benchmarks would be to HOWTO See A Games Frames Per Second And Other Data In A HUD Overlay.

There are, sadly, no good free software alternatives but there are some way more advanced proprietary freeware alternatives like UNIGINE Superposition and Basemark GPU which run on GNU/Linux. Tests like that those produce useful and comparable and meaningful results. glmark2 simply doesn't.

glmark2 results

Example output from a MSI/AMD RX 570

The output of a typical run, here glmark2 -s 1920x1050, will look like this:

=======================================================
    glmark2 2017.07
=======================================================
    OpenGL Information
    GL_VENDOR:     X.Org
    GL_RENDERER:   Radeon RX 570 Series (POLARIS10, DRM 3.27.0, 5.0.9-Jinsol, LLVM 8.0.0)
    GL_VERSION:    4.5 (Compatibility Profile) Mesa 19.0.3
=======================================================
[build] use-vbo=false: FPS: 509 FrameTime: 1.965 ms
[build] use-vbo=true: FPS: 560 FrameTime: 1.786 ms
[texture] texture-filter=nearest: FPS: 551 FrameTime: 1.815 ms
[texture] texture-filter=linear: FPS: 549 FrameTime: 1.821 ms
[texture] texture-filter=mipmap: FPS: 578 FrameTime: 1.730 ms
[shading] shading=gouraud: FPS: 543 FrameTime: 1.842 ms
[shading] shading=blinn-phong-inf: FPS: 593 FrameTime: 1.686 ms
[shading] shading=phong: FPS: 589 FrameTime: 1.698 ms
[shading] shading=cel: FPS: 594 FrameTime: 1.684 ms
[bump] bump-render=high-poly: FPS: 573 FrameTime: 1.745 ms
[bump] bump-render=normals: FPS: 576 FrameTime: 1.736 ms
[bump] bump-render=height: FPS: 539 FrameTime: 1.855 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 556 FrameTime: 1.799 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 564 FrameTime: 1.773 ms
[pulsar] light=false:quads=5:texture=false: FPS: 520 FrameTime: 1.923 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 537 FrameTime: 1.862 ms
[desktop] effect=shadow:windows=4: FPS: 561 FrameTime: 1.783 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 407 FrameTime: 2.457 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 463 FrameTime: 2.160 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 409 FrameTime: 2.445 ms
[ideas] speed=duration: FPS: 505 FrameTime: 1.980 ms
[jellyfish] <default>: FPS: 561 FrameTime: 1.783 ms
[terrain] <default>: FPS: 464 FrameTime: 2.155 ms
[shadow] <default>: FPS: 602 FrameTime: 1.661 ms
[refract] <default>: FPS: 584 FrameTime: 1.712 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 613 FrameTime: 1.631 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 607 FrameTime: 1.647 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 588 FrameTime: 1.701 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 560 FrameTime: 1.786 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 579 FrameTime: 1.727 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 525 FrameTime: 1.905 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 565 FrameTime: 1.770 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 567 FrameTime: 1.764 ms
=======================================================
                                  glmark2 Score: 548 
=======================================================

What, if anything, these numbers mean in terms of performance is unclear.

The "glmark2 Score" may mean something and since our kind readers keep dumping results of their glmark2 runs in the comment section.

User-Submitted glmark2 Results, Default (800x600)

Please click the "edit" button on the headline right above this text to share results. You will likely be able to understand what kind of {"t": "Card", "v": "123"}, line you should add below. Just leave a comment below if it's way beyond your skill-set.

Kemonomimi rabbit.svg
Note: glmark2 scores will vary dramatically depending on what window size you use. -s 1920x1080 will obviously produce scores that are much lower than -s 640x480 will produce. The following results are with the default -s 800x600 resolution. Make sure you don't add results from runs with non-default resolutions below.
"glmark2 Score", default resolution (800x600)

Syntax error

That GTX 1060 result doesn't make any sense vs the RTX 3090 result, who knows that is going on there. The Intel 965GM on crocus in Feb 2022 has CPU fallback for the terrain and refract benchmarks, so the overall score is low. (All categories 60-110 FPS... terrain: 6 and refract: 17)

Please run glmark2 with no arguments if you want to contribute results to the above graph in order to make the results comparable (we should perhaps add a separate section for -s 1920x1080? Let us know what you think in the comments below).

We have removed all the cut-and-paste results added as comments and added them to the above graph instead.

Alternatives

Links

The glmark2 git repository is at github.com/glmark2/glmark2.


avatar

Anonymous (aa8fca344a)

28 months ago
Score 0
===========================================

glmark2 2014.03+git20150611.fa71af2d

===========================================

OpenGL Information GL_VENDOR: NVIDIA Corporation GL_RENDERER: NVIDIA GeForce RTX 2060/PCIe/SSE2 GL_VERSION: 4.6.0 NVIDIA 470.57.02

===========================================

[build] use-vbo=false: FPS: 6425 FrameTime: 0.156 ms [build] use-vbo=true: FPS: 14000 FrameTime: 0.071 ms [texture] texture-filter=nearest: FPS: 13089 FrameTime: 0.076 ms [texture] texture-filter=linear: FPS: 13231 FrameTime: 0.076 ms [texture] texture-filter=mipmap: FPS: 14240 FrameTime: 0.070 ms [shading] shading=gouraud: FPS: 13546 FrameTime: 0.074 ms [shading] shading=blinn-phong-inf: FPS: 13497 FrameTime: 0.074 ms [shading] shading=phong: FPS: 13306 FrameTime: 0.075 ms [shading] shading=cel: FPS: 13392 FrameTime: 0.075 ms [bump] bump-render=high-poly: FPS: 11743 FrameTime: 0.085 ms [bump] bump-render=normals: FPS: 14527 FrameTime: 0.069 ms [bump] bump-render=height: FPS: 13878 FrameTime: 0.072 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 11549 FrameTime: 0.087 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 9677 FrameTime: 0.103 ms [pulsar] light=false:quads=5:texture=false: FPS: 14125 FrameTime: 0.071 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 6174 FrameTime: 0.162 ms [desktop] effect=shadow:windows=4: FPS: 7073 FrameTime: 0.141 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1782 FrameTime: 0.561 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 2445 FrameTime: 0.409 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1848 FrameTime: 0.541 ms [ideas] speed=duration: FPS: 12039 FrameTime: 0.083 ms [jellyfish] <default>: FPS: 11743 FrameTime: 0.085 ms [terrain] <default>: FPS: 1450 FrameTime: 0.690 ms [shadow] <default>: FPS: 9500 FrameTime: 0.105 ms [refract] <default>: FPS: 4515 FrameTime: 0.221 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 12861 FrameTime: 0.078 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 12244 FrameTime: 0.082 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 13232 FrameTime: 0.076 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 13300 FrameTime: 0.075 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 13309 FrameTime: 0.075 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 12592 FrameTime: 0.079 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 13579 FrameTime: 0.074 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 13596 FrameTime: 0.074 ms

===========================================

glmark2 Score: 10712

===========================================
avatar

Anonymous (f5b0799109)

24 months ago
Score 0
===========================================

glmark2 2021.02

===========================================

OpenGL Information GL_VENDOR: NVIDIA Corporation GL_RENDERER: NVIDIA GeForce RTX 3090/PCIe/SSE2 GL_VERSION: 4.6.0 NVIDIA 510.54

===========================================

[build] use-vbo=false: FPS: 7343 FrameTime: 0.136 ms [build] use-vbo=true: FPS: 15325 FrameTime: 0.065 ms [texture] texture-filter=nearest: FPS: 15343 FrameTime: 0.065 ms [texture] texture-filter=linear: FPS: 15363 FrameTime: 0.065 ms [texture] texture-filter=mipmap: FPS: 15350 FrameTime: 0.065 ms [shading] shading=gouraud: FPS: 15122 FrameTime: 0.066 ms [shading] shading=blinn-phong-inf: FPS: 15097 FrameTime: 0.066 ms [shading] shading=phong: FPS: 15077 FrameTime: 0.066 ms [shading] shading=cel: FPS: 14956 FrameTime: 0.067 ms [bump] bump-render=high-poly: FPS: 14109 FrameTime: 0.071 ms [bump] bump-render=normals: FPS: 15262 FrameTime: 0.066 ms [bump] bump-render=height: FPS: 15311 FrameTime: 0.065 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 14975 FrameTime: 0.067 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 14204 FrameTime: 0.070 ms [pulsar] light=false:quads=5:texture=false: FPS: 14973 FrameTime: 0.067 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 7338 FrameTime: 0.136 ms [desktop] effect=shadow:windows=4: FPS: 11551 FrameTime: 0.087 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 2267 FrameTime: 0.441 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 2991 FrameTime: 0.334 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 3003 FrameTime: 0.333 ms [ideas] speed=duration: FPS: 13437 FrameTime: 0.074 ms [jellyfish] <default>: FPS: 13586 FrameTime: 0.074 ms [terrain] <default>: FPS: 1852 FrameTime: 0.540 ms [shadow] <default>: FPS: 12014 FrameTime: 0.083 ms [refract] <default>: FPS: 8108 FrameTime: 0.123 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 14815 FrameTime: 0.067 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 14747 FrameTime: 0.068 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 14833 FrameTime: 0.067 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 14560 FrameTime: 0.069 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 14617 FrameTime: 0.068 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 14832 FrameTime: 0.067 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 14910 FrameTime: 0.067 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 14789 FrameTime: 0.068 ms

===========================================

glmark2 Score: 12486

===========================================
avatar

MNS

24 months ago
Score 0++
===========================================

glmark2 2021.02

===========================================

OpenGL Information GL_VENDOR: AMD GL_RENDERER: AMD Radeon RX 6700 XT (NAVY_FLOUNDER, DRM 3.44.0, 5.16.0-6-amd64, LLVM 13.0.1) GL_VERSION: 4.6 (Compatibility Profile) Mesa 21.3.8

===========================================

[build] use-vbo=false: FPS: 17396 FrameTime: 0.057 ms [build] use-vbo=true: FPS: 28614 FrameTime: 0.035 ms [texture] texture-filter=nearest: FPS: 30169 FrameTime: 0.033 ms [texture] texture-filter=linear: FPS: 30211 FrameTime: 0.033 ms [texture] texture-filter=mipmap: FPS: 29536 FrameTime: 0.034 ms [shading] shading=gouraud: FPS: 28956 FrameTime: 0.035 ms [shading] shading=blinn-phong-inf: FPS: 29036 FrameTime: 0.034 ms [shading] shading=phong: FPS: 27368 FrameTime: 0.037 ms [shading] shading=cel: FPS: 27845 FrameTime: 0.036 ms [bump] bump-render=high-poly: FPS: 23840 FrameTime: 0.042 ms [bump] bump-render=normals: FPS: 29542 FrameTime: 0.034 ms [bump] bump-render=height: FPS: 27723 FrameTime: 0.036 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 16883 FrameTime: 0.059 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 8768 FrameTime: 0.114 ms [pulsar] light=false:quads=5:texture=false: FPS: 22588 FrameTime: 0.044 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 7778 FrameTime: 0.129 ms [desktop] effect=shadow:windows=4: FPS: 13203 FrameTime: 0.076 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 2431 FrameTime: 0.411 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 3255 FrameTime: 0.307 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 3404 FrameTime: 0.294 ms [ideas] speed=duration: FPS: 11769 FrameTime: 0.085 ms [jellyfish] <default>: FPS: 16396 FrameTime: 0.061 ms [terrain] <default>: FPS: 2199 FrameTime: 0.455 ms [shadow] <default>: FPS: 20083 FrameTime: 0.050 ms [refract] <default>: FPS: 5671 FrameTime: 0.176 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 25447 FrameTime: 0.039 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 25295 FrameTime: 0.040 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 25601 FrameTime: 0.039 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 25364 FrameTime: 0.039 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 25251 FrameTime: 0.040 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 25430 FrameTime: 0.039 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 25460 FrameTime: 0.039 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 25479 FrameTime: 0.039 ms

===========================================

glmark2 Score: 20242

===========================================
avatar

Anonymous (0d92b60b25)

24 months ago
Score 0
===========================================

glmark2 2021.12

===========================================

OpenGL Information

GL_VENDOR: NVIDIA Corporation

GL_RENDERER: NVIDIA GeForce GTX 970/PCIe/SSE2

GL_VERSION: 4.6.0 NVIDIA 510.60.02

===========================================

[build] use-vbo=false: FPS: 8597 FrameTime: 0.116 ms

[build] use-vbo=true: FPS: 29326 FrameTime: 0.034 ms

[texture] texture-filter=nearest: FPS: 26380 FrameTime: 0.038 ms

[texture] texture-filter=linear: FPS: 26159 FrameTime: 0.038 ms

[texture] texture-filter=mipmap: FPS: 26637 FrameTime: 0.038 ms

[shading] shading=gouraud: FPS: 25555 FrameTime: 0.039 ms

[shading] shading=blinn-phong-inf: FPS: 25915 FrameTime: 0.039 ms

[shading] shading=phong: FPS: 24965 FrameTime: 0.040 ms

[shading] shading=cel: FPS: 24807 FrameTime: 0.040 ms

[bump] bump-render=high-poly: FPS: 17159 FrameTime: 0.058 ms

[bump] bump-render=normals: FPS: 29123 FrameTime: 0.034 ms

[bump] bump-render=height: FPS: 28748 FrameTime: 0.035 ms

[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 19155 FrameTime: 0.052 ms

[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 11397 FrameTime: 0.088 ms

[pulsar] light=false:quads=5:texture=false: FPS: 25757 FrameTime: 0.039 ms

[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 4472 FrameTime: 0.224 ms

[desktop] effect=shadow:windows=4: FPS: 6111 FrameTime: 0.164 ms

[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 997 FrameTime: 1.003 ms

[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1189 FrameTime: 0.841 ms

[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1158 FrameTime: 0.864 ms

[ideas] speed=duration: FPS: 10221 FrameTime: 0.098 ms

[jellyfish] <default>: FPS: 15799 FrameTime: 0.063 ms

[terrain] <default>: FPS: 1117 FrameTime: 0.895 ms

[shadow] <default>: FPS: 13490 FrameTime: 0.074 ms

[refract] <default>: FPS: 2788 FrameTime: 0.359 ms

[conditionals] fragment-steps=0:vertex-steps=0: FPS: 25301 FrameTime: 0.040 ms

[conditionals] fragment-steps=5:vertex-steps=0: FPS: 25087 FrameTime: 0.040 ms

[conditionals] fragment-steps=0:vertex-steps=5: FPS: 25362 FrameTime: 0.039 ms

[function] fragment-complexity=low:fragment-steps=5: FPS: 25301 FrameTime: 0.040 ms

[function] fragment-complexity=medium:fragment-steps=5: FPS: 24382 FrameTime: 0.041 ms

[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 25301 FrameTime: 0.040 ms

[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 25329 FrameTime: 0.039 ms

[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 24991 FrameTime: 0.040 ms

===========================================

glmark2 Score: 18426

===========================================
avatar

Anonymous (8fbe7afd6f)

23 months ago
Score 0
===========================================

glmark2 2021.02

===========================================

OpenGL Information GL_VENDOR: AMD GL_RENDERER: AMD Radeon VII (VEGA20, DRM 3.45.0, 5.3.18-150300.59.63-default, LLVM 12.0.1) GL_VERSION: 4.6 (Compatibility Profile) Mesa 21.3.0-devel

===========================================

[build] use-vbo=false: FPS: 13558 FrameTime: 0.074 ms [build] use-vbo=true: FPS: 26094 FrameTime: 0.038 ms [texture] texture-filter=nearest: FPS: 25880 FrameTime: 0.039 ms [texture] texture-filter=linear: FPS: 25862 FrameTime: 0.039 ms [texture] texture-filter=mipmap: FPS: 25944 FrameTime: 0.039 ms [shading] shading=gouraud: FPS: 22956 FrameTime: 0.044 ms [shading] shading=blinn-phong-inf: FPS: 23703 FrameTime: 0.042 ms [shading] shading=phong: FPS: 23202 FrameTime: 0.043 ms [shading] shading=cel: FPS: 23221 FrameTime: 0.043 ms [bump] bump-render=high-poly: FPS: 17104 FrameTime: 0.058 ms [bump] bump-render=normals: FPS: 25971 FrameTime: 0.039 ms [bump] bump-render=height: FPS: 25429 FrameTime: 0.039 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 22895 FrameTime: 0.044 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 17504 FrameTime: 0.057 ms [pulsar] light=false:quads=5:texture=false: FPS: 25049 FrameTime: 0.040 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 10143 FrameTime: 0.099 ms [desktop] effect=shadow:windows=4: FPS: 14869 FrameTime: 0.067 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 2009 FrameTime: 0.498 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 2377 FrameTime: 0.421 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 2468 FrameTime: 0.405 ms [ideas] speed=duration: FPS: 10752 FrameTime: 0.093 ms [jellyfish] <default>: FPS: 21382 FrameTime: 0.047 ms [terrain] <default>: FPS: 3018 FrameTime: 0.331 ms [shadow] <default>: FPS: 20587 FrameTime: 0.049 ms [refract] <default>: FPS: 5553 FrameTime: 0.180 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 25191 FrameTime: 0.040 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 25126 FrameTime: 0.040 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 25102 FrameTime: 0.040 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 25174 FrameTime: 0.040 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 25138 FrameTime: 0.040 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 25246 FrameTime: 0.040 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 25246 FrameTime: 0.040 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 25322 FrameTime: 0.039 ms

===========================================

glmark2 Score: 19365

===========================================
avatar

Anonymous (b31b533a1b)

21 months ago
Score 0
=======================================================
glmark2 2021.02
=======================================================
OpenGL Information
GL_VENDOR:     NVIDIA Corporation
GL_RENDERER:   NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2
GL_VERSION:    4.6.0 NVIDIA 515.57
=======================================================
[build] use-vbo=false: FPS: 8693 FrameTime: 0.115 ms
[build] use-vbo=true: FPS: 12412 FrameTime: 0.081 ms
[texture] texture-filter=nearest: FPS: 12299 FrameTime: 0.081 ms
[texture] texture-filter=linear: FPS: 12219 FrameTime: 0.082 ms
[texture] texture-filter=mipmap: FPS: 12669 FrameTime: 0.079 ms
[shading] shading=gouraud: FPS: 12287 FrameTime: 0.081 ms
[shading] shading=blinn-phong-inf: FPS: 12323 FrameTime: 0.081 ms
[shading] shading=phong: FPS: 12051 FrameTime: 0.083 ms
[shading] shading=cel: FPS: 11893 FrameTime: 0.084 ms
[bump] bump-render=high-poly: FPS: 10413 FrameTime: 0.096 ms
[bump] bump-render=normals: FPS: 13128 FrameTime: 0.076 ms
[bump] bump-render=height: FPS: 12833 FrameTime: 0.078 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 10673 FrameTime: 0.094 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 8121 FrameTime: 0.123 ms
[pulsar] light=false:quads=5:texture=false: FPS: 12656 FrameTime: 0.079 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 5469 FrameTime: 0.183 ms
[desktop] effect=shadow:windows=4: FPS: 8771 FrameTime: 0.114 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1885 FrameTime: 0.531 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 2191 FrameTime: 0.456 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 2394 FrameTime: 0.418 ms
[ideas] speed=duration: FPS: 11297 FrameTime: 0.089 ms
[jellyfish] <default>: FPS: 10013 FrameTime: 0.100 ms
[terrain] <default>: FPS: 1269 FrameTime: 0.788 ms
[shadow] <default>: FPS: 9315 FrameTime: 0.107 ms
[refract] <default>: FPS: 3784 FrameTime: 0.264 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 12457 FrameTime: 0.080 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 12439 FrameTime: 0.080 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 12460 FrameTime: 0.080 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 12449 FrameTime: 0.080 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 12130 FrameTime: 0.082 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 12393 FrameTime: 0.081 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 12304 FrameTime: 0.081 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 12326 FrameTime: 0.081 ms
=======================================================
glmark2 Score: 10000
=======================================================
avatar

Anonymous (b31b5772e0)

20 months ago
Score 0
===========================================

glmark2 2021.12

===========================================

OpenGL Information GL_VENDOR: AMD GL_RENDERER: AMD Radeon RX 6600 XT (dimgrey_cavefish, LLVM 14.0.1, DRM 3.46, 5.18.13-200.fc36.x86_64) GL_VERSION: 4.6 (Compatibility Profile) Mesa 22.1.0-devel

===========================================

[build] use-vbo=false: FPS: 17539 FrameTime: 0.057 ms [build] use-vbo=true: FPS: 31018 FrameTime: 0.032 ms [texture] texture-filter=nearest: FPS: 31535 FrameTime: 0.032 ms [texture] texture-filter=linear: FPS: 31387 FrameTime: 0.032 ms [texture] texture-filter=mipmap: FPS: 31111 FrameTime: 0.032 ms [shading] shading=gouraud: FPS: 30577 FrameTime: 0.033 ms [shading] shading=blinn-phong-inf: FPS: 30823 FrameTime: 0.032 ms [shading] shading=phong: FPS: 30354 FrameTime: 0.033 ms [shading] shading=cel: FPS: 30508 FrameTime: 0.033 ms [bump] bump-render=high-poly: FPS: 25793 FrameTime: 0.039 ms [bump] bump-render=normals: FPS: 31458 FrameTime: 0.032 ms [bump] bump-render=height: FPS: 31026 FrameTime: 0.032 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 29507 FrameTime: 0.034 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 21150 FrameTime: 0.047 ms [pulsar] light=false:quads=5:texture=false: FPS: 29906 FrameTime: 0.033 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 14069 FrameTime: 0.071 ms [desktop] effect=shadow:windows=4: FPS: 16290 FrameTime: 0.061 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 2321 FrameTime: 0.431 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 3181 FrameTime: 0.314 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 3512 FrameTime: 0.285 ms [ideas] speed=duration: FPS: 12015 FrameTime: 0.083 ms [jellyfish] <default>: FPS: 26706 FrameTime: 0.037 ms [terrain] <default>: FPS: 4048 FrameTime: 0.247 ms [shadow] <default>: FPS: 21427 FrameTime: 0.047 ms [refract] <default>: FPS: 9212 FrameTime: 0.109 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 31613 FrameTime: 0.032 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 31531 FrameTime: 0.032 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 31377 FrameTime: 0.032 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 31741 FrameTime: 0.032 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 31753 FrameTime: 0.031 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 31632 FrameTime: 0.032 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 31478 FrameTime: 0.032 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 31264 FrameTime: 0.032 ms

===========================================

glmark2 Score: 24207

===========================================
avatar

Anonymous (4f1d5d1ef5)

19 months ago
Score 0
===========================================

glmark2 2021.02

===========================================

OpenGL Information GL_VENDOR: AMD GL_RENDERER: AMD RENOIR (LLVM 13.0.1, DRM 3.42, 5.15.0-47-generic) GL_VERSION: 4.6 (Compatibility Profile) Mesa 22.0.5

===========================================

[build] use-vbo=false: FPS: 14412 FrameTime: 0.069 ms [build] use-vbo=true: FPS: 15989 FrameTime: 0.063 ms [texture] texture-filter=nearest: FPS: 12940 FrameTime: 0.077 ms [texture] texture-filter=linear: FPS: 12958 FrameTime: 0.077 ms [texture] texture-filter=mipmap: FPS: 12447 FrameTime: 0.080 ms [shading] shading=gouraud: FPS: 10930 FrameTime: 0.091 ms [shading] shading=blinn-phong-inf: FPS: 10281 FrameTime: 0.097 ms [shading] shading=phong: FPS: 10428 FrameTime: 0.096 ms [shading] shading=cel: FPS: 9721 FrameTime: 0.103 ms [bump] bump-render=high-poly: FPS: 7232 FrameTime: 0.138 ms [bump] bump-render=normals: FPS: 16531 FrameTime: 0.060 ms [bump] bump-render=height: FPS: 16235 FrameTime: 0.062 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 10010 FrameTime: 0.100 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 5016 FrameTime: 0.199 ms [pulsar] light=false:quads=5:texture=false: FPS: 12146 FrameTime: 0.082 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 4849 FrameTime: 0.206 ms [desktop] effect=shadow:windows=4: FPS: 9544 FrameTime: 0.105 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 2368 FrameTime: 0.422 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 3058 FrameTime: 0.327 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 3145 FrameTime: 0.318 ms [ideas] speed=duration: FPS: 8936 FrameTime: 0.112 ms [jellyfish] <default>: FPS: 6850 FrameTime: 0.146 ms [terrain] <default>: FPS: 600 FrameTime: 1.667 ms [shadow] <default>: FPS: 9489 FrameTime: 0.105 ms [refract] <default>: FPS: 950 FrameTime: 1.053 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 12899 FrameTime: 0.078 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 12378 FrameTime: 0.081 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 12908 FrameTime: 0.077 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 12384 FrameTime: 0.081 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 12391 FrameTime: 0.081 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 12089 FrameTime: 0.083 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 12317 FrameTime: 0.081 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 12289 FrameTime: 0.081 ms

===========================================

glmark2 Score: 9900

===========================================
avatar

Anonymous (de146c26cb)

17 months ago
Score 0
===========================================

glmark2 2021.12

===========================================

OpenGL Information GL_VENDOR: AMD GL_RENDERER: AMD Radeon RX 570 Series (polaris10, LLVM 14.0.6, DRM 3.47, 5.19.0-kaisen1-amd64) GL_VERSION: 4.6 (Compatibility Profile) Mesa 22.2.0 Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 Surface Size: 800x600 windowed

===========================================

[build] use-vbo=false: FPS: 6407 FrameTime: 0.156 ms [build] use-vbo=true: FPS: 11935 FrameTime: 0.084 ms [texture] texture-filter=nearest: FPS: 11743 FrameTime: 0.085 ms [texture] texture-filter=linear: FPS: 11759 FrameTime: 0.085 ms [texture] texture-filter=mipmap: FPS: 11703 FrameTime: 0.085 ms [shading] shading=gouraud: FPS: 12036 FrameTime: 0.083 ms [shading] shading=blinn-phong-inf: FPS: 11976 FrameTime: 0.084 ms [shading] shading=phong: FPS: 11987 FrameTime: 0.083 ms [shading] shading=cel: FPS: 11855 FrameTime: 0.084 ms [bump] bump-render=high-poly: FPS: 11522 FrameTime: 0.087 ms [bump] bump-render=normals: FPS: 11621 FrameTime: 0.086 ms [bump] bump-render=height: FPS: 11566 FrameTime: 0.086 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 11772 FrameTime: 0.085 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 10253 FrameTime: 0.098 ms [pulsar] light=false:quads=5:texture=false: FPS: 11500 FrameTime: 0.087 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 6577 FrameTime: 0.152 ms [desktop] effect=shadow:windows=4: FPS: 7991 FrameTime: 0.125 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1389 FrameTime: 0.720 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1812 FrameTime: 0.552 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1627 FrameTime: 0.615 ms [ideas] speed=duration: FPS: 6130 FrameTime: 0.163 ms [jellyfish] <default>: FPS: 11142 FrameTime: 0.090 ms [terrain] <default>: FPS: 1740 FrameTime: 0.575 ms [shadow] <default>: FPS: 10606 FrameTime: 0.094 ms [refract] <default>: FPS: 3136 FrameTime: 0.319 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 11708 FrameTime: 0.085 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 11771 FrameTime: 0.085 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 11680 FrameTime: 0.086 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 11754 FrameTime: 0.085 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 11734 FrameTime: 0.085 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 11723 FrameTime: 0.085 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 11735 FrameTime: 0.085 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 11709 FrameTime: 0.085 ms

===========================================

glmark2 Score: 9563

===========================================
avatar

Anonymous (af007567e1)

15 months ago
Score 0

glmark2 2021.12

===========================================

OpenGL Information GL_VENDOR: NVIDIA Corporation GL_RENDERER: NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2 GL_VERSION: 4.6.0 NVIDIA 525.78.01

===========================================

[build] use-vbo=false: FPS: 9337 FrameTime: 0.107 ms [build] use-vbo=true: FPS: 14012 FrameTime: 0.071 ms [texture] texture-filter=nearest: FPS: 13168 FrameTime: 0.076 ms [texture] texture-filter=linear: FPS: 13185 FrameTime: 0.076 ms [texture] texture-filter=mipmap: FPS: 13408 FrameTime: 0.075 ms [shading] shading=gouraud: FPS: 12629 FrameTime: 0.079 ms [shading] shading=blinn-phong-inf: FPS: 12463 FrameTime: 0.080 ms [shading] shading=phong: FPS: 11645 FrameTime: 0.086 ms [shading] shading=cel: FPS: 11525 FrameTime: 0.087 ms [bump] bump-render=high-poly: FPS: 8564 FrameTime: 0.117 ms [bump] bump-render=normals: FPS: 14520 FrameTime: 0.069 ms [bump] bump-render=height: FPS: 14649 FrameTime: 0.068 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 9998 FrameTime: 0.100 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 6197 FrameTime: 0.161 ms [pulsar] light=false:quads=5:texture=false: FPS: 13947 FrameTime: 0.072 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 4433 FrameTime: 0.226 ms [desktop] effect=shadow:windows=4: FPS: 6001 FrameTime: 0.167 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1266 FrameTime: 0.790 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1350 FrameTime: 0.741 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1514 FrameTime: 0.661 ms [ideas] speed=duration: FPS: 9434 FrameTime: 0.106 ms [jellyfish] <default>: FPS: 8820 FrameTime: 0.113 ms [terrain] <default>: FPS: 857 FrameTime: 1.167 ms [shadow] <default>: FPS: 8713 FrameTime: 0.115 ms [refract] <default>: FPS: 1975 FrameTime: 0.506 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 13566 FrameTime: 0.074 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 12801 FrameTime: 0.078 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 13557 FrameTime: 0.074 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 13233 FrameTime: 0.076 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 12350 FrameTime: 0.081 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 13061 FrameTime: 0.077 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 12982 FrameTime: 0.077 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 12512 FrameTime: 0.080 ms

===========================================
glmark2 Score: 9929
avatar

Anonymous (3d7944ad1a)

13 months ago
Score 0
===========================================

glmark2 2021.02

===========================================

OpenGL Information GL_VENDOR: NVIDIA Corporation GL_RENDERER: NVIDIA GeForce RTX 3060 Laptop GPU/PCIe/SSE2 GL_VERSION: 4.6.0 NVIDIA 515.86.01

===========================================

[build] use-vbo=false: FPS: 7231 FrameTime: 0.138 ms [build] use-vbo=true: FPS: 14639 FrameTime: 0.068 ms [texture] texture-filter=nearest: FPS: 14553 FrameTime: 0.069 ms [texture] texture-filter=linear: FPS: 14378 FrameTime: 0.070 ms [texture] texture-filter=mipmap: FPS: 14338 FrameTime: 0.070 ms [shading] shading=gouraud: FPS: 14028 FrameTime: 0.071 ms [shading] shading=blinn-phong-inf: FPS: 13917 FrameTime: 0.072 ms [shading] shading=phong: FPS: 13708 FrameTime: 0.073 ms [shading] shading=cel: FPS: 13545 FrameTime: 0.074 ms [bump] bump-render=high-poly: FPS: 11685 FrameTime: 0.086 ms [bump] bump-render=normals: FPS: 15009 FrameTime: 0.067 ms [bump] bump-render=height: FPS: 14831 FrameTime: 0.067 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 13231 FrameTime: 0.076 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 11554 FrameTime: 0.087 ms [pulsar] light=false:quads=5:texture=false: FPS: 14150 FrameTime: 0.071 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 6114 FrameTime: 0.164 ms [desktop] effect=shadow:windows=4: FPS: 10409 FrameTime: 0.096 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 2223 FrameTime: 0.450 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 3344 FrameTime: 0.299 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 2573 FrameTime: 0.389 ms [ideas] speed=duration: FPS: 12778 FrameTime: 0.078 ms [jellyfish] <default>: FPS: 11713 FrameTime: 0.085 ms [terrain] <default>: FPS: 1399 FrameTime: 0.715 ms [shadow] <default>: FPS: 10122 FrameTime: 0.099 ms [refract] <default>: FPS: 4763 FrameTime: 0.210 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 13861 FrameTime: 0.072 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 14236 FrameTime: 0.070 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 14267 FrameTime: 0.070 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 14089 FrameTime: 0.071 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 13718 FrameTime: 0.073 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 13853 FrameTime: 0.072 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 14018 FrameTime: 0.071 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 13958 FrameTime: 0.072 ms

===========================================

glmark2 Score: 11461

===========================================
avatar

Anonymous (c5457c2b82)

12 months ago
Score 0

Geekbench 6.0.2 : https://www.geekbench.com/

Geekbench 6 requires an active internet connection and automatically uploads benchmark results to the Geekbench Browser.

Upgrade to Geekbench 6 Pro to enable offline use and unlock other features:

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Enter your Geekbench 6 Pro license using the following command line:

./geekbench6 --unlock <email> <key>

Running Gathering system information System Information Operating System Nobara Linux 37 (Thirty Seven) Kernel Linux 6.2.8-200.fsync.fc37.x86_64 x86_64 Model ASUS System Product Name Motherboard ASUSTeK COMPUTER INC. PRIME B650M-A AX BIOS American Megatrends Inc. 1410

CPU Information Name AMD Ryzen 5 7600X Topology 1 Processor, 6 Cores, 12 Threads Identifier AuthenticAMD Family 25 Model 97 Stepping 2 Base Frequency 5.42 GHz L1 Instruction Cache 32.0 KB x 6 L1 Data Cache 32.0 KB x 6 L2 Cache 1.00 MB x 6 L3 Cache 32.0 MB

Memory Information Size 30.5 GB


Single-Core Running File Compression Running Navigation Running HTML5 Browser Running PDF Renderer Running Photo Library Running Clang Running Text Processing Running Asset Compression Running Object Detection Running Background Blur Running Horizon Detection Running Object Remover Running HDR Running Photo Filter Running Ray Tracer Running Structure from Motion

Multi-Core Running File Compression Running Navigation Running HTML5 Browser Running PDF Renderer Running Photo Library Running Clang Running Text Processing Running Asset Compression Running Object Detection Running Background Blur Running Horizon Detection Running Object Remover Running HDR Running Photo Filter Running Ray Tracer Running Structure from Motion


Uploading results to the Geekbench Browser. This could take a minute or two depending on the speed of your internet connection.

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[root@gizang Geekbench-6.0.2-Linux]# dnf install mesa-utils Last metadata expiration check: 0:30:35 ago on Wed 05 Apr 2023 05:24:28 PM CDT. No match for argument: mesa-utils Error: Unable to find a match: mesa-utils [root@gizang Geekbench-6.0.2-Linux]# glmark2

===========================================

glmark2 2023.01

===========================================

OpenGL Information GL_VENDOR: AMD GL_RENDERER: AMD Radeon RX 6700 XT (navi22, LLVM 15.0.7, DRM 3.49, 6.2.8-200.fsync.fc37.x86_64) GL_VERSION: 4.6 (Compatibility Profile) Mesa 23.0.1 Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed

===========================================

[build] use-vbo=false: FPS: 22729 FrameTime: 0.044 ms [build] use-vbo=true: FPS: 30832 FrameTime: 0.032 ms [texture] texture-filter=nearest: FPS: 32805 FrameTime: 0.030 ms [texture] texture-filter=linear: FPS: 32812 FrameTime: 0.030 ms [texture] texture-filter=mipmap: FPS: 32087 FrameTime: 0.031 ms [shading] shading=gouraud: FPS: 31999 FrameTime: 0.031 ms [shading] shading=blinn-phong-inf: FPS: 32130 FrameTime: 0.031 ms [shading] shading=phong: FPS: 32131 FrameTime: 0.031 ms [shading] shading=cel: FPS: 32336 FrameTime: 0.031 ms [bump] bump-render=high-poly: FPS: 26073 FrameTime: 0.038 ms [bump] bump-render=normals: FPS: 31018 FrameTime: 0.032 ms [bump] bump-render=height: FPS: 29970 FrameTime: 0.033 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 29962 FrameTime: 0.033 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 21847 FrameTime: 0.046 ms [pulsar] light=false:quads=5:texture=false: FPS: 30640 FrameTime: 0.033 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 13033 FrameTime: 0.077 ms [desktop] effect=shadow:windows=4: FPS: 24813 FrameTime: 0.040 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 2590 FrameTime: 0.386 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 3902 FrameTime: 0.256 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 3645 FrameTime: 0.274 ms [ideas] speed=duration: FPS: 19893 FrameTime: 0.050 ms [jellyfish] <default>: FPS: 29600 FrameTime: 0.034 ms [terrain] <default>: FPS: 4071 FrameTime: 0.246 ms [shadow] <default>: FPS: 17877 FrameTime: 0.056 ms [refract] <default>: FPS: 8306 FrameTime: 0.120 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 30825 FrameTime: 0.032 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 31844 FrameTime: 0.031 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 31100 FrameTime: 0.032 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 31811 FrameTime: 0.031 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 31773 FrameTime: 0.031 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 31714 FrameTime: 0.032 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 31587 FrameTime: 0.032 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 31665 FrameTime: 0.032 ms

===========================================

glmark2 Score: 25132

===========================================
avatar

Anonymous (44e11fb583)

11 months ago
Score 0
===========================================

glmark2 2021.12

===========================================

OpenGL Information GL_VENDOR: AMD GL_RENDERER: AMD Radeon RX 6600 (navi23, LLVM 16.0.3, DRM 3.52, 6.3.1-2-default) GL_VERSION: 4.6 (Compatibility Profile) Mesa 23.0.3 Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed

===========================================

[build] use-vbo=false: FPS: 17581 FrameTime: 0.057 ms [build] use-vbo=true: FPS: 31714 FrameTime: 0.032 ms [texture] texture-filter=nearest: FPS: 32336 FrameTime: 0.031 ms [texture] texture-filter=linear: FPS: 30499 FrameTime: 0.033 ms [texture] texture-filter=mipmap: FPS: 30405 FrameTime: 0.033 ms [shading] shading=gouraud: FPS: 31733 FrameTime: 0.032 ms [shading] shading=blinn-phong-inf: FPS: 30479 FrameTime: 0.033 ms [shading] shading=phong: FPS: 30659 FrameTime: 0.033 ms [shading] shading=cel: FPS: 30171 FrameTime: 0.033 ms [bump] bump-render=high-poly: FPS: 26673 FrameTime: 0.037 ms [bump] bump-render=normals: FPS: 32549 FrameTime: 0.031 ms [bump] bump-render=height: FPS: 31101 FrameTime: 0.032 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 27729 FrameTime: 0.036 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 18194 FrameTime: 0.055 ms [pulsar] light=false:quads=5:texture=false: FPS: 30800 FrameTime: 0.032 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 13919 FrameTime: 0.072 ms [desktop] effect=shadow:windows=4: FPS: 26089 FrameTime: 0.038 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 2733 FrameTime: 0.366 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 4172 FrameTime: 0.240 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 3846 FrameTime: 0.260 ms [ideas] speed=duration: FPS: 23510 FrameTime: 0.043 ms [jellyfish] <default>: FPS: 27910 FrameTime: 0.036 ms [terrain] <default>: FPS: 3546 FrameTime: 0.282 ms [shadow] <default>: FPS: 20352 FrameTime: 0.049 ms [refract] <default>: FPS: 7766 FrameTime: 0.129 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 31370 FrameTime: 0.032 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 30972 FrameTime: 0.032 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 30339 FrameTime: 0.033 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 30626 FrameTime: 0.033 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 31371 FrameTime: 0.032 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 30524 FrameTime: 0.033 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 31157 FrameTime: 0.032 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 31554 FrameTime: 0.032 ms

===========================================

glmark2 Score: 24677

===========================================
avatar

Anonymous (e03e43f591)

6 months ago
Score 0
===========================================

glmark2 2023.01

===========================================

OpenGL Information GL_VENDOR: AMD GL_RENDERER: AMD Radeon RX 570 Series (polaris10, LLVM 16.0.6, DRM 3.54, 6.5.5-arch1-1) GL_VERSION: 4.6 (Compatibility Profile) Mesa 23.2.1-arch1.2 Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed

===========================================

[build] use-vbo=false: FPS: 6561 FrameTime: 0.152 ms [build] use-vbo=true: FPS: 16399 FrameTime: 0.061 ms [texture] texture-filter=nearest: FPS: 15947 FrameTime: 0.063 ms [texture] texture-filter=linear: FPS: 16000 FrameTime: 0.063 ms [texture] texture-filter=mipmap: FPS: 15899 FrameTime: 0.063 ms [shading] shading=gouraud: FPS: 16193 FrameTime: 0.062 ms [shading] shading=blinn-phong-inf: FPS: 16160 FrameTime: 0.062 ms [shading] shading=phong: FPS: 16067 FrameTime: 0.062 ms [shading] shading=cel: FPS: 15547 FrameTime: 0.064 ms [bump] bump-render=high-poly: FPS: 12872 FrameTime: 0.078 ms [bump] bump-render=normals: FPS: 16065 FrameTime: 0.062 ms [bump] bump-render=height: FPS: 16226 FrameTime: 0.062 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 16467 FrameTime: 0.061 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 11738 FrameTime: 0.085 ms [pulsar] light=false:quads=5:texture=false: FPS: 15790 FrameTime: 0.063 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 7343 FrameTime: 0.136 ms [desktop] effect=shadow:windows=4: FPS: 10221 FrameTime: 0.098 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1036 FrameTime: 0.965 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1413 FrameTime: 0.708 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1267 FrameTime: 0.790 ms [ideas] speed=duration: FPS: 7475 FrameTime: 0.134 ms [jellyfish] <default>: FPS: 14144 FrameTime: 0.071 ms [terrain] <default>: FPS: 1783 FrameTime: 0.561 ms [shadow] <default>: FPS: 14696 FrameTime: 0.068 ms [refract] <default>: FPS: 3275 FrameTime: 0.305 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 16779 FrameTime: 0.060 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 16817 FrameTime: 0.059 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 16786 FrameTime: 0.060 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 16803 FrameTime: 0.060 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 16553 FrameTime: 0.060 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 16305 FrameTime: 0.061 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 16481 FrameTime: 0.061 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 16746 FrameTime: 0.060 ms

===========================================

glmark2 Score: 12721

===========================================
gpu is rx570 with pcie 2.0, because cpu is i5-2500k
avatar

Anonymous (60062b0ea6)

5 months ago
Score 0
===========================================

glmark2 2021.02

===========================================

OpenGL Information GL_VENDOR: AMD GL_RENDERER: Radeon RX 580 Series (polaris10, LLVM 16.0.3, DRM 3.49, 6.2.0-36-generic) GL_VERSION: 4.6 (Compatibility Profile) Mesa 23.2.0-devel

===========================================

[build] use-vbo=false: FPS: 10714 FrameTime: 0.093 ms [build] use-vbo=true: FPS: 21598 FrameTime: 0.046 ms [texture] texture-filter=nearest: FPS: 19886 FrameTime: 0.050 ms [texture] texture-filter=linear: FPS: 19703 FrameTime: 0.051 ms [texture] texture-filter=mipmap: FPS: 19317 FrameTime: 0.052 ms [shading] shading=gouraud: FPS: 19315 FrameTime: 0.052 ms [shading] shading=blinn-phong-inf: FPS: 19167 FrameTime: 0.052 ms [shading] shading=phong: FPS: 19116 FrameTime: 0.052 ms [shading] shading=cel: FPS: 19167 FrameTime: 0.052 ms [bump] bump-render=high-poly: FPS: 14394 FrameTime: 0.069 ms [bump] bump-render=normals: FPS: 21659 FrameTime: 0.046 ms [bump] bump-render=height: FPS: 20820 FrameTime: 0.048 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 18733 FrameTime: 0.053 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 13234 FrameTime: 0.076 ms [pulsar] light=false:quads=5:texture=false: FPS: 19101 FrameTime: 0.052 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 8031 FrameTime: 0.125 ms [desktop] effect=shadow:windows=4: FPS: 14842 FrameTime: 0.067 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1706 FrameTime: 0.586 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 2124 FrameTime: 0.471 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 2019 FrameTime: 0.495 ms [ideas] speed=duration: FPS: 11557 FrameTime: 0.087 ms [jellyfish] <default>: FPS: 15111 FrameTime: 0.066 ms [terrain] <default>: FPS: 1972 FrameTime: 0.507 ms [shadow] <default>: FPS: 16507 FrameTime: 0.061 ms [refract] <default>: FPS: 4099 FrameTime: 0.244 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 21419 FrameTime: 0.047 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 21379 FrameTime: 0.047 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 21445 FrameTime: 0.047 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 21368 FrameTime: 0.047 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 21211 FrameTime: 0.047 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 21377 FrameTime: 0.047 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 21360 FrameTime: 0.047 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 21397 FrameTime: 0.047 ms

===========================================

glmark2 Score: 15904

===========================================
avatar

Anonymous (eaf6c5d279)

4 months ago
Score 0
===========================================

glmark2 2021.02

===========================================

OpenGL Information GL_VENDOR: NVIDIA Corporation GL_RENDERER: NVIDIA GeForce RTX 3060/PCIe/SSE2 GL_VERSION: 4.6.0 NVIDIA 525.147.05

===========================================

[build] use-vbo=false: FPS: 7413 FrameTime: 0.135 ms [build] use-vbo=true: FPS: 14932 FrameTime: 0.067 ms [texture] texture-filter=nearest: FPS: 14482 FrameTime: 0.069 ms [texture] texture-filter=linear: FPS: 15135 FrameTime: 0.066 ms [texture] texture-filter=mipmap: FPS: 15305 FrameTime: 0.065 ms [shading] shading=gouraud: FPS: 14781 FrameTime: 0.068 ms [shading] shading=blinn-phong-inf: FPS: 14759 FrameTime: 0.068 ms [shading] shading=phong: FPS: 14590 FrameTime: 0.069 ms [shading] shading=cel: FPS: 14475 FrameTime: 0.069 ms [bump] bump-render=high-poly: FPS: 12612 FrameTime: 0.079 ms [bump] bump-render=normals: FPS: 15779 FrameTime: 0.063 ms [bump] bump-render=height: FPS: 15735 FrameTime: 0.064 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 14286 FrameTime: 0.070 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 12381 FrameTime: 0.081 ms [pulsar] light=false:quads=5:texture=false: FPS: 14996 FrameTime: 0.067 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 6154 FrameTime: 0.162 ms [desktop] effect=shadow:windows=4: FPS: 9692 FrameTime: 0.103 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1491 FrameTime: 0.671 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1796 FrameTime: 0.557 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1730 FrameTime: 0.578 ms [ideas] speed=duration: FPS: 12238 FrameTime: 0.082 ms [jellyfish] <default>: FPS: 12694 FrameTime: 0.079 ms [terrain] <default>: FPS: 1512 FrameTime: 0.661 ms [shadow] <default>: FPS: 10903 FrameTime: 0.092 ms [refract] <default>: FPS: 5241 FrameTime: 0.191 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 14995 FrameTime: 0.067 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 14945 FrameTime: 0.067 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 14987 FrameTime: 0.067 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 14992 FrameTime: 0.067 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 14834 FrameTime: 0.067 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 14994 FrameTime: 0.067 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 14956 FrameTime: 0.067 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 14887 FrameTime: 0.067 ms

===========================================

glmark2 Score: 11960

===========================================
avatar

Anonymous (f6c32871e7)

4 months ago
Score 0
===========================================

glmark2 2021.02

===========================================

OpenGL Information GL_VENDOR: NVIDIA Corporation GL_RENDERER: NVIDIA GeForce RTX 3070 Ti/PCIe/SSE2 GL_VERSION: 4.6.0 NVIDIA 535.129.03

===========================================

[build] use-vbo=false: FPS: 7467 FrameTime: 0.134 ms [build] use-vbo=true: FPS: 14293 FrameTime: 0.070 ms [texture] texture-filter=nearest: FPS: 14458 FrameTime: 0.069 ms [texture] texture-filter=linear: FPS: 14731 FrameTime: 0.068 ms [texture] texture-filter=mipmap: FPS: 14182 FrameTime: 0.071 ms [shading] shading=gouraud: FPS: 13761 FrameTime: 0.073 ms [shading] shading=blinn-phong-inf: FPS: 13759 FrameTime: 0.073 ms [shading] shading=phong: FPS: 13943 FrameTime: 0.072 ms [shading] shading=cel: FPS: 13389 FrameTime: 0.075 ms [bump] bump-render=high-poly: FPS: 12515 FrameTime: 0.080 ms [bump] bump-render=normals: FPS: 15454 FrameTime: 0.065 ms [bump] bump-render=height: FPS: 15414 FrameTime: 0.065 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 13544 FrameTime: 0.074 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 12386 FrameTime: 0.081 ms [pulsar] light=false:quads=5:texture=false: FPS: 15206 FrameTime: 0.066 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 7325 FrameTime: 0.137 ms [desktop] effect=shadow:windows=4: FPS: 11636 FrameTime: 0.086 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 2309 FrameTime: 0.433 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 3391 FrameTime: 0.295 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 2952 FrameTime: 0.339 ms [ideas] speed=duration: FPS: 13506 FrameTime: 0.074 ms [jellyfish] <default>: FPS: 13508 FrameTime: 0.074 ms [terrain] <default>: FPS: 2492 FrameTime: 0.401 ms [shadow] <default>: FPS: 11841 FrameTime: 0.084 ms [refract] <default>: FPS: 6942 FrameTime: 0.144 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 14197 FrameTime: 0.070 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 14162 FrameTime: 0.071 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 14193 FrameTime: 0.070 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 14117 FrameTime: 0.071 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 14303 FrameTime: 0.070 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 14151 FrameTime: 0.071 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 14049 FrameTime: 0.071 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 13731 FrameTime: 0.073 ms

===========================================

glmark2 Score: 11918

===========================================
avatar

Anonymous (f6c3291fff)

3 months ago
Score 0
===========================================

glmark2 2021.02

===========================================

OpenGL Information GL_VENDOR: NVIDIA Corporation GL_RENDERER: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2 GL_VERSION: 4.6.0 NVIDIA 545.29.06

===========================================

[build] use-vbo=false: FPS: 10919 FrameTime: 0.092 ms [build] use-vbo=true: FPS: 20529 FrameTime: 0.049 ms [texture] texture-filter=nearest: FPS: 20033 FrameTime: 0.050 ms [texture] texture-filter=linear: FPS: 20216 FrameTime: 0.049 ms [texture] texture-filter=mipmap: FPS: 20703 FrameTime: 0.048 ms [shading] shading=gouraud: FPS: 19830 FrameTime: 0.050 ms [shading] shading=blinn-phong-inf: FPS: 19823 FrameTime: 0.050 ms [shading] shading=phong: FPS: 18399 FrameTime: 0.054 ms [shading] shading=cel: FPS: 18673 FrameTime: 0.054 ms [bump] bump-render=high-poly: FPS: 15208 FrameTime: 0.066 ms [bump] bump-render=normals: FPS: 21272 FrameTime: 0.047 ms [bump] bump-render=height: FPS: 20618 FrameTime: 0.049 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 15640 FrameTime: 0.064 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 10745 FrameTime: 0.093 ms [pulsar] light=false:quads=5:texture=false: FPS: 20288 FrameTime: 0.049 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 6772 FrameTime: 0.148 ms [desktop] effect=shadow:windows=4: FPS: 11980 FrameTime: 0.083 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1466 FrameTime: 0.682 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1686 FrameTime: 0.593 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1721 FrameTime: 0.581 ms [ideas] speed=duration: FPS: 13863 FrameTime: 0.072 ms [jellyfish] <default>: FPS: 14715 FrameTime: 0.068 ms [terrain] <default>: FPS: 1801 FrameTime: 0.555 ms [shadow] <default>: FPS: 12657 FrameTime: 0.079 ms [refract] <default>: FPS: 4428 FrameTime: 0.226 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 19581 FrameTime: 0.051 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 19236 FrameTime: 0.052 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 19527 FrameTime: 0.051 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 19647 FrameTime: 0.051 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 18885 FrameTime: 0.053 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 19537 FrameTime: 0.051 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 19539 FrameTime: 0.051 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 19158 FrameTime: 0.052 ms

===========================================

glmark2 Score: 15124

===========================================
avatar

Anonymous (53b6ba31b8)

3 months ago
Score 0

OpenGL Information GL_VENDOR: AMD GL_RENDERER: BONAIRE (, LLVM 15.0.6, DRM 2.50, 6.6.11-zabbly+) GL_VERSION: 4.5 (Compatibility Profile) Mesa 22.3.6 Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed

===========================================

[build] use-vbo=false: FPS: 2223 FrameTime: 0.450 ms [build] use-vbo=true: FPS: 5383 FrameTime: 0.186 ms [texture] texture-filter=nearest: FPS: 5490 FrameTime: 0.182 ms [texture] texture-filter=linear: FPS: 5730 FrameTime: 0.175 ms [texture] texture-filter=mipmap: FPS: 5930 FrameTime: 0.169 ms [shading] shading=gouraud: FPS: 5617 FrameTime: 0.178 ms [shading] shading=blinn-phong-inf: FPS: 5673 FrameTime: 0.176 ms [shading] shading=phong: FPS: 5293 FrameTime: 0.189 ms [shading] shading=cel: FPS: 5300 FrameTime: 0.189 ms [bump] bump-render=high-poly: FPS: 3787 FrameTime: 0.264 ms [bump] bump-render=normals: FPS: 6165 FrameTime: 0.162 ms [bump] bump-render=height: FPS: 5783 FrameTime: 0.173 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 5179 FrameTime: 0.193 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 2758 FrameTime: 0.363 ms [pulsar] light=false:quads=5:texture=false: FPS: 5425 FrameTime: 0.184 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 2596 FrameTime: 0.385 ms [desktop] effect=shadow:windows=4: FPS: 3070 FrameTime: 0.326 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 498 FrameTime: 2.011 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 584 FrameTime: 1.714 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 674 FrameTime: 1.485 ms [ideas] speed=duration: FPS: 1989 FrameTime: 0.503 ms [jellyfish] <default>: FPS: 3834 FrameTime: 0.261 ms [terrain] <default>: FPS: 617 FrameTime: 1.621 ms [shadow] <default>: FPS: 2889 FrameTime: 0.346 ms [refract] <default>: FPS: 707 FrameTime: 1.415 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 5974 FrameTime: 0.167 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 5505 FrameTime: 0.182 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 5400 FrameTime: 0.185 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 5645 FrameTime: 0.177 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 5682 FrameTime: 0.176 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 5570 FrameTime: 0.180 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 5601 FrameTime: 0.179 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 6002 FrameTime: 0.167 ms

===========================================
glmark2 Score: 4198
avatar

Anonymous (f6c323cf67)

2 months ago
Score 0
===========================================

glmark2 2023.01

===========================================

OpenGL Information GL_VENDOR: AMD GL_RENDERER: AMD Radeon RX 6600 (navi23, LLVM 15.0.6, DRM 3.49, 6.1.0-17-amd64) GL_VERSION: 4.6 (Compatibility Profile) Mesa 22.3.6 Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed

===========================================

[build] use-vbo=false: FPS: 10784 FrameTime: 0.093 ms [build] use-vbo=true: FPS: 34217 FrameTime: 0.029 ms [texture] texture-filter=nearest: FPS: 31752 FrameTime: 0.031 ms [texture] texture-filter=linear: FPS: 33662 FrameTime: 0.030 ms [texture] texture-filter=mipmap: FPS: 34288 FrameTime: 0.029 ms [shading] shading=gouraud: FPS: 29482 FrameTime: 0.034 ms [shading] shading=blinn-phong-inf: FPS: 28766 FrameTime: 0.035 ms [shading] shading=phong: FPS: 28343 FrameTime: 0.035 ms [shading] shading=cel: FPS: 28597 FrameTime: 0.035 ms [bump] bump-render=high-poly: FPS: 24639 FrameTime: 0.041 ms [bump] bump-render=normals: FPS: 30175 FrameTime: 0.033 ms [bump] bump-render=height: FPS: 30306 FrameTime: 0.033 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 26169 FrameTime: 0.038 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 15809 FrameTime: 0.063 ms [pulsar] light=false:quads=5:texture=false: FPS: 28163 FrameTime: 0.036 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 13216 FrameTime: 0.076 ms [desktop] effect=shadow:windows=4: FPS: 17950 FrameTime: 0.056 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 2219 FrameTime: 0.451 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 3463 FrameTime: 0.289 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 2749 FrameTime: 0.364 ms [ideas] speed=duration: FPS: 14486 FrameTime: 0.069 ms [jellyfish] <default>: FPS: 27323 FrameTime: 0.037 ms [terrain] <default>: FPS: 3501 FrameTime: 0.286 ms [shadow] <default>: FPS: 22216 FrameTime: 0.045 ms [refract] <default>: FPS: 8516 FrameTime: 0.117 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 28898 FrameTime: 0.035 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 29060 FrameTime: 0.034 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 28169 FrameTime: 0.036 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 28919 FrameTime: 0.035 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 28717 FrameTime: 0.035 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 29390 FrameTime: 0.034 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 32260 FrameTime: 0.031 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 32610 FrameTime: 0.031 ms

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glmark2 Score: 23296

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avatar

Anonymous (5e0ba89b33)

21 days ago
Score 0
=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR:      AMD
GL_RENDERER:    AMD Radeon RX 6800 XT (navi21, LLVM 15.0.6, DRM 3.49, 6.1.0-18-amd64)
GL_VERSION:     4.6 (Compatibility Profile) Mesa 22.3.6
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size:   800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 20265 FrameTime: 0.049 ms
[build] use-vbo=true: FPS: 29541 FrameTime: 0.034 ms
[texture] texture-filter=nearest: FPS: 31944 FrameTime: 0.031 ms
[texture] texture-filter=linear: FPS: 31300 FrameTime: 0.032 ms
[texture] texture-filter=mipmap: FPS: 32629 FrameTime: 0.031 ms
[shading] shading=gouraud: FPS: 30204 FrameTime: 0.033 ms
[shading] shading=blinn-phong-inf: FPS: 30047 FrameTime: 0.033 ms
[shading] shading=phong: FPS: 29243 FrameTime: 0.034 ms
[shading] shading=cel: FPS: 30270 FrameTime: 0.033 ms
[bump] bump-render=high-poly: FPS: 27600 FrameTime: 0.036 ms
[bump] bump-render=normals: FPS: 31804 FrameTime: 0.031 ms
[bump] bump-render=height: FPS: 32020 FrameTime: 0.031 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 29928 FrameTime: 0.033 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 25396 FrameTime: 0.039 ms
[pulsar] light=false:quads=5:texture=false: FPS: 31130 FrameTime: 0.032 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 17098 FrameTime: 0.058 ms
[desktop] effect=shadow:windows=4: FPS: 18540 FrameTime: 0.054 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 2623 FrameTime: 0.381 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 3383 FrameTime: 0.296 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 3779 FrameTime: 0.265 ms
[ideas] speed=duration: FPS: 14326 FrameTime: 0.070 ms
[jellyfish] <default>: FPS: 30072 FrameTime: 0.033 ms
[terrain] <default>: FPS: 5363 FrameTime: 0.186 ms
[shadow] <default>: FPS: 22785 FrameTime: 0.044 ms
[refract] <default>: FPS: 12245 FrameTime: 0.082 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 31428 FrameTime: 0.032 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 30534 FrameTime: 0.033 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 30353 FrameTime: 0.033 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 30453 FrameTime: 0.033 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 30280 FrameTime: 0.033 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 30540 FrameTime: 0.033 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 31707 FrameTime: 0.032 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 31906 FrameTime: 0.031 ms
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glmark2 Score: 24869
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